Favro was founded by game industry veterans and are now rapidly becoming the leading choice for live products where dev, QA, marketing, community, and studio management needs to be in tight sync for continuous drops of features and content.
A task, goal or user story can be shared between different teams and managers by living on several boards at the same time.
External writers have been hired, have been invited as external members, and are integrated into the workflow of the stakeholders in the company, collaborating in real time in one tool.
Explore real life use cases from game companies using Favro to achieve the extraordinary.
Director of Development
Kevin is a Game Producer with over 14 years of management experience and 3 years of design experience working on high-profile AAA console and PC titles as well as premium mobile titles.
Lead Producer at Frost Giant Studios
Jason began his career in game development in 2007 at Electronic Arts; Jason was senior project manager on Creature Quest at VC Mobile Entertainment; in 2018 joined Blizzard Entertainment, now works at Giant Frost Studios.
Studio Director and Co-Founder at Timbre Games, Leadership and Executive Coach
For the past 18 years Zoë has worked at various companies: from smaller independent to large powerhouses such as Riot Games and Electronic Arts. In 2021 she founded Timbre Games where she has taken on the role of Studio Director.
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