Cut costs, manage LiveOps, succeed with hybrid work, and build a culture of autonomy with empowered teams and leaders making more fun games.
August
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Aug 6
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Mark Peterson
CPO at Spectarium
Mark Peterson has worked in games and IT since 2007. During his 15+ years, he has worked on projects for companies like T-Mobile, HP, Rovio, Porsche, and Lufthansa and co-founded three studios. From creating Top 10 games for the iOS and Android app stores to working on VR & AR titles as early as the first Occolus DevKit, he has been involved in all aspects of the industry. He has co-founded SPECTARIUM as a fully remote studio working with 35+ team members, with successful VC rounds led by Bitkraft. They are currently working on their co-op cross-platform Action RPG 'MYTHS'.
Patric Palm
Mark explores the challenges of leading and recruiting for distributed teams in the gaming industry. He discusses the difficulty of assessing cultural fit through remote interviews, the need for self-driven team members, and the impact of remote work on leadership. Mark also addresses broader industry issues like rising development costs, market saturation, and the evolving role of AI in game development. He emphasizes the importance of continuous improvement and adaptability in achieving success.