Cut costs, manage LiveOps, succeed with hybrid work, and build a culture of autonomy with empowered teams and leaders making more fun games.
April
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Apr 7
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Josiah Kiehl
CEO and Co-Founder at Sprocket Games
Josiah Kiehl, with a background in software engineering, started his career at Oracle, focusing on business software, before transitioning to Riot Games. There, he played a crucial role in scaling the delivery of the viral game League of Legends to a global audience, working extensively on automation and infrastructure software. After a successful stint at Riot, Josiah briefly worked at Google on large-scale distributed systems before realizing his passion for game development once again, leading him to co-found Sprocket Games.
Andrew Woo
Head of Production at Sprocket Games
Andrew Woo, Head of Production at Sprocket Games, began as a software engineer in financial services at companies like Goldman Sachs and Credit Suisse. Seeking a more fulfilling path, he transitioned to game development at Obsidian Entertainment, working on titles like Neverwinter Nights 2. After continuing at Riot Games, Andrew's experience as a C++ gameplay engineer and game producer brought him valuable insights into the industry. His decision to join Sprocket Games after 15 years at Riot was motivated by the exciting opportunity and innovative project presented by the studio.
Patric Palm
In this episode, Josiah and Andy from Sprocket Games explain how their team leverages Favro to boost planning accuracy using a flow-based approach. Josiah emphasizes the need for predictability in a small studio, especially when working toward fixed deadlines tied to events like GDC and DICE. Building on that, Andy shares how they track throughput in Favro using Kanban boards and cumulative flow charts—shifting the focus from traditional estimates to the actual movement of work. This method not only simplifies sprint planning but also increases confidence in delivery timelines, offering valuable techniques that extend beyond game development to tech and marketing teams as well.