Cut costs, manage LiveOps, succeed with hybrid work, and build a culture of autonomy with empowered teams and leaders making more fun games.
CEO and Co-Founder at Sprocket Games
Josiah Kiehl, with a background in software engineering, started his career at Oracle, focusing on business software, before transitioning to Riot Games. There, he played a crucial role in scaling the delivery of the viral game League of Legends to a global audience, working extensively on automation and infrastructure software. After a successful stint at Riot, Josiah briefly worked at Google on large-scale distributed systems before realizing his passion for game development once again, leading him to co-found Sprocket Games.
Head of Production at Sprocket Games
Andrew Woo, Head of Production at Sprocket Games, began as a software engineer in financial services at companies like Goldman Sachs and Credit Suisse. Seeking a more fulfilling path, he transitioned to game development at Obsidian Entertainment, working on titles like Neverwinter Nights 2. After continuing at Riot Games, Andrew's experience as a C++ gameplay engineer and game producer brought him valuable insights into the industry. His decision to join Sprocket Games after 15 years at Riot was motivated by the exciting opportunity and innovative project presented by the studio.
Josiah and Andrew share their experience with the importance of creating a developer-focused, safe, and innovative environment at Sprocket Games, emphasizing the team's emotional well-being and creative freedom. Listen to learn more about how game studios can empower game developers!
Development Director, Studio Partnerships at Tencent Games Global
Head of Studio Operations at Fuse Games