Cut costs, manage LiveOps, succeed with hybrid work, and build a culture of autonomy with empowered teams and leaders making more fun games.
October
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Oct 4
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Benjamin Carcich
Principal and Co-Founder at Building Better Games
Ben has spent the last few years helping leaders at studios of all sizes, and recently led the creation of a training for game producers called "Succeeding in Game Production: What You Aren't Taught". Before that, he spent almost a decade at Riot Games shipping champions, tools, maps, and various platform and backend systems, and ended up leading discipline efforts around hiring and the role of production while teaching agile fundamentals around the world. His first job after college was as a Combat Arms officer in the U.S. Army.
Patric Palm
In this episode, the Patric Palm & Benjamin Carcich dive into the challenges of game production, discussing leadership struggles, inefficiencies, and the need for better management practices that balance creativity with process. They explore the industry's focus on efficiency over effectiveness, emphasizing that meeting goals often requires a different approach. The conversation highlights the importance of aligning incentive structures to drive positive outcomes within teams and concludes with a discussion on how simple tools can foster collaboration and creativity while advanced features remain discreet to avoid overwhelming production teams.