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Head of Production at Kongregate
Ryan has been in game production for over 17 years after getting his start in audio engineering and spending time in TV production, mostly notably working on the X-Games. He's held a variety of production roles at several studios including Disney: Wideload, Phosphor Games, and Iron Galaxy. Ryan joined Kongregate in the summer of 2021 as Director of Production to help them build up better production processes and launch great games!
In this episode, Patric Palm, together with Ryan Snyder (Head of Production at Kongregate Studio), discusses differences between game producers. With a diverse pool of talents, we can begin to see some patterns emerging and a variety of people types can be broken down into categories. So what type of producer are you—the coach, the parent, the philosopher, the map-maker, or perhaps the business developer?
CEO and Founder at Game Boost Sweden