Develop great games by making sure dev, QA, marketing, community, and studio management work in tight sync.
Digital Product Development Executive at Hypixel studios
Brian is an interactive digital Product Development Executive at Hypixel Studios and a gaming industry veteran with over 20 years of experience. He has brought over 40 Game SKUs to market. A true amalgam. Brian has a passion for bringing creative products to market and focusing on user experience and quality, almost as much as he loves Product Operations and development. Coupled with the complexities of cutting-edge technology, user experience, interaction, and joy, there are always problems to solve, processes to make better, and relationships to build. Leading teams, understanding what makes them unique, and finding ways to work better, while bringing quality experiences to market, make him happy.
In this episode, Patric Palm, together with Brian Graham, discusses the do’s and don’ts of building a sustainable foundation for developing great games and how things in production management have changed over the last 15 years. Brian has been in the gaming industry for over 20 years and shares his experience of using agile methods and creating team autonomy.
CEO and Co-Founder at Sprocket Games
Head of Production at Sprocket Games
Development Director, Studio Partnerships at Tencent Games Global