Cut costs, manage LiveOps, succeed with hybrid work, and build a culture of autonomy with empowered teams and leaders making more fun games.
October
6
/
Oct 6
/
Benjamin Carcich
Principal and Co-Founder at Building Better Games
Ben has spent the last few years helping leaders at studios of all sizes, and recently led the creation of a training for game producers called "Succeeding in Game Production: What You Aren't Taught". Before that, he spent almost a decade at Riot Games shipping champions, tools, maps, and various platform and backend systems, and ended up leading discipline efforts around hiring and the role of production while teaching agile fundamentals around the world. His first job after college was as a Combat Arms officer in the U.S. Army
Patric Palm
In this episode, Patric Palm and his guest discuss the misapplication and challenges of implementing Agile practices in the game development industry. They delves into how Agile's core principles—collaboration, customer focus, and adaptability—have been misunderstood or turned into rigid processes that hinder rather than help teams. They explore how Agile, in game development, has been diluted by over-structured frameworks, leading to cynicism among developers. They also touch on how modern techniques like measuring throughput instead of granular estimates can improve production efficiency and outcomes.