Learn from Leaders — Learn From Leaders Podcast, Episode 59

Learn from Leaders
Learn From Leaders Podcast, Episode 59

State of Agile, Estimation and Throughput Based Planning

with
Benjamin Carcich
and
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October

6

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The podcast was recorded

Oct 6

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Guest

Guests

Benjamin Carcich

Benjamin Carcich

Principal and Co-Founder at Building Better Games

Ben has spent the last few years helping leaders at studios of all sizes, and recently led the creation of a training for game producers called "Succeeding in Game Production: What You Aren't Taught". Before that, he spent almost a decade at Riot Games shipping champions, tools, maps, and various platform and backend systems, and ended up leading discipline efforts around hiring and the role of production while teaching agile fundamentals around the world. His first job after college was as a Combat Arms officer in the U.S. Army

Host

Picture of Patric Palm

Patric Palm

Favro ceo & founder

Serial entrepreneur and angel investor. Mostly games, film, SaaS, AI, deep tech, functional foods. Favro ceo and founder. 🇸🇪 born, 🌏 minded. Passionate about hyper-performing teams and business agility.

About the episode

In this episode, Patric Palm and his guest discuss the misapplication and challenges of implementing Agile practices in the game development industry. They delves into how Agile's core principles—collaboration, customer focus, and adaptability—have been misunderstood or turned into rigid processes that hinder rather than help teams. They explore how Agile, in game development, has been diluted by over-structured frameworks, leading to cynicism among developers. They also touch on how modern techniques like measuring throughput instead of granular estimates can improve production efficiency and outcomes.

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