Avoid crunch and burnout in your teams by making sure dev, QA, marketing, community, and studio management work in tight sync.
March
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Mar 27
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Frank Fay
Game Production Leader
Frank Fay has a proven track record of delivering successful games, solutions, tools, and services across PC, console, and GaaS platforms. His work history includes roles at Riot Games, Ubisoft, ATARI, Microprose, Psygnosis, and Mythical Games.
Patric Palm
In this episode, we look beyond game development and explore the ever-present issue of burnout with Frank Fay. Having worked in the video game industry for three decades, Frank understands the challenges of stress, crunch, and maintaining a work-life balance. “When someone has burnout, it’s already too late,” he says and shares his checklist of what employees and managers can do to avoid it. It all starts with taking time to understand the "why." Listen to the full episode to learn more!